Evaluation of real-time motion tracking accuracy of customised IMU sensor for application in a mobile badminton virtual reality training system
Abstract
Keywords
Full Text:
PDFReferences
Bliss, A., James, P., & Philip, D. (1997). The effectiveness of virtual reality for administering spatial. Presence: Teleoperators and Virtual Environments, 6, 73–86.
Jaitner, T. & Gawin, W. (2010). A mobile measure device for the analysis of highly dynamic movement techniques. Procedia Engineering, 2(2), .
Kilteni, K., Bergstrom, I., & Slater, M. (2013). Drumming in immersive virtual reality: The body shapes the way we play. IEEE Transactions on Visualization and Computer Graphics, 19(4), 597–605. https://doi.org/10.1109/TVCG.2013.29
McMahan, R. P. (2011). Exploring the Effects of Higher-Fidelity Display and Interaction for Virtual Reality Games (Doctoral Dissertation), 15–28.
Steuer, J. (1992). Defining Virtual Reality: Dimensions Determining Telepresence. Journal of Communication, 42(4), 73–93. https://doi.org/10.1111/j..1992.tb00812.x
Webb, N. A. & Griffin, M. J. (2003). Eye movement, vection, and motion sickness with foveal and peripheral vision. Aviation Space and Environmental Medicine, 74(6), 622–625.
DOI: https://doi.org/10.15282/mohe.v7i1.185